| Regional Maps | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Regional Maps Sun May 26, 2013 1:23 pm | |
| Discuss the Drawn Maps of Each Region; This Includes Areas of Regions That Are Considered "Battlefields" and Features of These Areas.Now that our territory-creation-discussion is beginning to wind down I think we can begin discussing that idea about battle maps <3 To start off I have a collection of each area by name. - Spoiler:
AA - Ape Atoll
AGT - Ancient Guthix Temple
AK - Al Kharid
AM - Abandoned Mine A little hard to see on the world map. Must find time to stand around there.
ANK - Annakarl
AP - Arposandra
AR - Arandar Pass
ARC - The Arc Region
BA - Bone Arena
BB - Botany Bay
BCA - Bandit Camp
BD - Bedabin Camp
BDR - Burgh de Rott
BF - Baxtorian Falls
BFF - Bonde Family Farm
BH - Brimhaven
BHJ - Brimhaven Jungle
BKF - Black Knights Fortress
BO - Barbarian Outpost
BRW - Barrows
BU - Burthorpe
CA - Crash Island
CAB - Citharede Abbey
CAD - Castle Drakan
CB - Catherby
CC - Clan Camp
CD - Crandor
CED - Central Desert
CF - Canifis
CG - Champions' Guild
CH - Chompy Hunting Area
CHA - Chaos Tunnles
CHT - Chaos Temple
CK - Central Kandarin
CI - Cairn Isle
CM - Camelot
CMS - Central Misthalin
CRG - Crafting Guild
CT - Coal Trucks
CTC - Combat Training Camp
CTW - Central Wilderness
CW - Castle Wars
DA - Duel Arena
DAM - Daemonheim
DAC - Daemonheim Camp
DBC - Desert Bandit Camp
DHA - Desert Hunting Area
DM - Draynor Manor
DMC - Desert Mining Camp
DMY - Darkmeyer
DOM - Dominion Tower
DP - Death Plateau
DQ - Desert Quarry
DS - Dessous’ Graveyard
DTI - Dragontooth Island
DTL - Distilleries - MSMK
DV - Draynor Village
DWF - Dark Warriors' Fortress
DWV - Deep Wilderness Volcano
EA - East Ardougne EAM - Eastern Morytania
EAW - East Wilderness
ED - East Desert
EE - East End
EI - East Isafdar
EKH - East Kharazi
EKJ - East Karamja
EN - Entrana
EP - Eagles' Peak
ER - East Relekka
ES - Eastern Sophanem
ETC - Etcetaria
EV - Edgeville
FA - Fight Arena
FD - Falador
FF - Flax Fields
FFM - Falador Farm
FH - Feldip Hills
FI - Fremennik Isles
FL - Falconlands
FP - Fremminik Province
FS - Fenkenstrain's Castle
FW - Frozen Waste Plateau
GG - Gunnarsgrunn
GH - Ghorrock
GNG - Gnome Tree Groves
GU - Gu'tanoth
GT - Grand Tree
GV - Goblin Village
GWD - God Wars Dungeon
GY - Graveyard of Shadows
HG - Heroes Guild
HM - Harmony
HOK - The Hook Region
HS - Hemenster
HW - Haunted Woods
IA - Isla Anglerine
IB - Iceberg
IM - Ice Mountain
JAZ - Jatizso
JCH - Jaldraocht
JH - Jungle Heartland
JHA - Jungle Hunting Area
JI - Jiggig
JLP - Jaleustrophos
KG - Keldagrim
KLF - Keep le Faye
LB - Lumbridge
LF - Lumbridge Fields
LG - Legends' Guild
LH - Lighthouse
LI - Lunar Isle
LL - Lletya
LM - Lava Maze
LS - Lumbridge Swamp
LUY - Lumberyard
MA - Mage Arena
MAR - Marim
MAS - Mobilising Armies
MC - McGrubor's Wood
MEN - Menaphos
MIS - Miscellania
MLH - Mos' Le Harmless
MLT - Mos' Le Harmless Town
MOC - Monkey Colony
MP - Musa Point
MS - Monastery
MSP - Mudskipper Point
MSW - Mort Myre Swamp
MTA - Mage Training Arena
MTT - Mort'ton
MU - Mountain Clan Lands
MYD - Meiyerditch
MYO - Meiyerditch Outskirts
NA - North Asgarnia
ND - Nardah
NEI - Neitiznot
NJ - Northern Jungle
NK - North Kandarin
NML - No Man's Land
NOD - Northern Desert
NSG - Nature Spirits’ Grotto NWD - Northwest Desert
NWK - Northwest Kandarin
NWW - North West Wilderness
OB - Observatory
OHG - Ogress Hunting Ground
OL - Otto's Land
OO - Oo'glog
OT - Ogre Territory
OU - Ourania
PA - Polar Area
PC - Piscatoris Fishing Colony
PD - Prifddinas
PHA - Piscatoris Hunting Area
PI - Pest Island
PIC - Pirates' Cove
PK - Port Khazard
PL - Phoenix Lair
PN - Pollnivneach
PPH - Port Phasmatys
PS - Port Sarim
PW - Poison Waste
QU - Quarry
R&C - Ruins and Cemetary
RC - Rogues' Castle
RDI - Red Dragon Isle
RG - Ranged Guild
RK - Relekka
RS - Ritual Site
RT - Rimmington SC - Sinclair Lands
SEN - Senntisten
SEW - Southeast Wilderness
SH - Shantay Pass
SHV - Shilo Village
SIV - Silvarea
SK - Strykewyrm Area
SKU - The Skull Region
SOP - Sophanem
SOW - South Wilderness
ST - Slayer Tower
SV - Seers' Village
SVR - South Varrock
SW - Soul Wars
SWL - Soul Wars Lobby
SWW - Southwest Wilderness
SY - Shipyard
TA - Taverley
TBW - Tai Bwo Wannai
TH - Trollheim
THH - The Hallows
TOL - Tower of Life
TV - Tree Gnome Village
TW - Trollweiss Mountain
TY - Tyras
TZ - Tzhaar City
UL - Ullek
UP - Underground Pass
UZ - Uzer
UZM - Uzer Mastaba
VC - Karamja Volcano
VK - Void Knight Islands
VR - Varrock - Zarosian
WA - West Ardougne
WB - Waterbirth Island
WCR - Wilderness Crater
WE - West End
WEW - West Wilderness
WF - West Falador
WH - Witchaven
WHA - Wilderness Hunting Area
WI - West Isafdar
WKH - West Kharazi Jungle
WM - Western Menaphos
WT - Wizards' Tower
WVT - West Varrock Territory
WW - White Wolf Mountain
YN - Yanille
YNO - Yanille Outskirts
ZA - Zanaris
ZF - Zemouregal's Fort
I will be writing various notes under each of those names for future reference. I guess the best way we can do this is possibly using Puuuuuuush in order to choose a spot on the map to use? Otherwise just describe the area and we can go from there.
Last edited by Sirok on Sun May 26, 2013 3:33 pm; edited 1 time in total (Reason for editing : Updated Progress) | |
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Jasband Admin
Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
| Subject: Re: Regional Maps Sun May 26, 2013 1:57 pm | |
| If Sirok really wants to make a map of each region, I say more power to him ;_;
The good thing is, we (should) have a lot of time before GW5 launches! | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Re: Regional Maps Sun May 26, 2013 2:03 pm | |
| Lol.
Most areas should be obvious, so I guess I could start on them in a bit. I'll post 'em in bulk when I get a few done. | |
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Limes
Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 2:41 pm | |
| The problem is, we'll need to constantly update the maps as we update the region. | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Re: Regional Maps Sun May 26, 2013 3:28 pm | |
| That doesn't sound too hard, tho. Can I be battle master? lol. Also: Wat
Last edited by Sirok on Sun May 26, 2013 3:40 pm; edited 1 time in total (Reason for editing : Added maps) | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Re: Regional Maps Sun May 26, 2013 5:34 pm | |
| WatEach map will have some kind of gimmick feature that can be used to the persons advantage or disadvantage. Here would be an example of what the BM would post with this: (Picture) First: The hills are too high and steep to climb Second: There are large patches of tall grass around the area that can be used to hide X amount of troops Third: There is a very sturdy wooden gate that separates the North and South of the battlefield. Fourth: There is a wooden bridge connecting the two sides of the hills Or would that be scouting info? I dunno. | |
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Lord William
Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 5:42 pm | |
| Hmm... If we're going to do these maps, I think they should be done between just the two of us, or drawn on the spot when a battle comes. We still have two people here playing the game and if they know in advance what all the battlefields are going to be like... well, that's another unfair advantage. You'll be the one drawing the maps, would you rather do them for every single region before the battle commences or are you fine with drawing them on the spot based on my description of the battlefield? | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Re: Regional Maps Sun May 26, 2013 5:45 pm | |
| I'm pretty sure I can whip these out on the spot. They're pretty fast to make.
Lime, Jasband, that totally ISN'T the map we're going to use if you guys EVER invade ape atoll >.>
<.<
;~; | |
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Lord William
Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 5:46 pm | |
| Whew, I was hoping you'd say that. This way I don't have to come up with the entire world in one go. | |
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Jasband Admin
Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
| Subject: Re: Regional Maps Sun May 26, 2013 6:07 pm | |
| We have plenty of time to come up with the entire world. | |
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Lord William
Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 6:31 pm | |
| Unfortunately you are not entitled to the knowledge of the entire world. #Unfairadvantage | |
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Jasband Admin
Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
| Subject: Re: Regional Maps Sun May 26, 2013 6:37 pm | |
| Fine! I do support battlefield maps, btw. Good job Siroki! Forum: Total War. This is gonna be awesome. | |
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Sirok
Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 30
| Subject: Re: Regional Maps Sun May 26, 2013 6:40 pm | |
| So then should William pm me his ideas of the features of the battlefields (over time, of course) so that I can draw them up for future use? Or...? | |
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Lord William
Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 6:44 pm | |
| When a battle starts in the game, I will provide a description of the terrain. You can then let your creativity wild and come up with the battlefield. Or I'll describe the battlefield to the last detail and you will just draw the map. | |
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Jasband Admin
Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
| Subject: Re: Regional Maps Sun May 26, 2013 6:45 pm | |
| I think it's fine if William comes up with the battlefields as they happen. He can give you an idea, you can make the map, and then it can be included in the Prelude. | |
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Limes
Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 7:10 pm | |
| I am not entitled to an opinion because I was too busy playing Mass Effect™. Fortunately, I agree with everything here.
THANKS SIROKI! | |
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Jasband Admin
Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
| Subject: Re: Regional Maps Sun May 26, 2013 7:14 pm | |
| Lime and Mass Effect. Inb4MassEffectWars! Citadel Council vs Terminus Systems vs Geth Sovereignty vs the Quarian Fleet vs Batarian Space, GO! | |
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Limes
Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
| Subject: Re: Regional Maps Sun May 26, 2013 7:21 pm | |
| - Jasband wrote:
- Lime and Mass Effect. Inb4MassEffectWars! Citadel Council vs Terminus Systems vs Geth Sovereignty vs the Quarian Fleet vs Batarian Space, GO!
All VS ONE (1) Reapers. GF ALL. | |
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