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| | SUPER ALPHA | |
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Author | Message |
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Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:33 am | |
| Jascertes, your flag has four penises on it. |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:35 am | |
| - Limes wrote:
- Jascertes, your flag has four penises on it.
Your flag is not without balls of its own. There's a big huge one in the middle. Edit: Also, William, I'm fine with Crown Infantry replacing Swordsmen. Either have all Unique Units replace a standard unit or none  . Does that mean I get 100 Crown Infantry, 100 Archers, 100 Mages, and 100 Lancers?
Last edited by Jasband on Tue Jul 16, 2013 11:38 am; edited 1 time in total |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:37 am | |
| Is our starting region advanced or settled? |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:39 am | |
| Very well, and yes, Ascertes.
Settled, Lime. |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:46 am | |
| My Bookkeeping is not exactly designed to withstand lots of gameplay, Of course, I'll find something more durable later. |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 11:48 am | |
| - Limes wrote:
- My Bookkeeping is not exactly designed to withstand lots of gameplay, Of course, I'll find something more durable later.
We're aiming for 10 turns, things shouldn't get too muddled in that time. Just trying to complete some research, play some battles, and get a feel for the economy/army sizes/construction numbers. If things are going well, it can be extended. Oh, Lime, by the way... if you found that single coin in the "ruins" of Uzer... - Jasband wrote:
- The House of Timur, located in the restored town of Uzer
- Jasband wrote:
- located in the restored town of Uzer
- Jasband wrote:
- restored town
Wat ruins?
Last edited by Jasband on Tue Jul 16, 2013 12:05 pm; edited 1 time in total |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 12:05 pm | |
| Umm... A little thing: Settled regions only produce 15,000 gold. I think you both forgot that. |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 12:05 pm | |
| - Lord William wrote:
- Umm... A little thing: Settled regions only produce 15,000 gold. I think you both forgot that.
I'm a ninja. Alright, we'll try it with 15k for a while. But I still don't think it's enough ;_;
Last edited by Jasband on Tue Jul 16, 2013 1:31 pm; edited 1 time in total |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 12:30 pm | |
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|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 12:33 pm | |
| - Limes wrote:
- Fuck.
K, I fixed it.
The restoration was pretty thorough. You'd have to go down all the way to Floor 61 to reach unexplored territory. Did you discover anything else down there? |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 2:00 pm | |
| Ok, William says we start with 1 of each Agent (except for the Commander, since your Warlord acts as one). Add 2,750 to your upkeep. Great, we're both bankrupt already. |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Tue Jul 16, 2013 2:08 pm | |
| Fuck.
Okay, if the above is the case, then we should start out with at least some gold, I feel like 5,000-10,000 would work, because nobody likes starting a game and being able to do shit-all for the first bit.
Retracting Statement: Couldn't build the boat anyways. |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 1:43 pm | |
| Edited my turn to reflect recent changes. I think we're ready for a SR, Mr. Gamewilliam. Edit-edit: Nevermind, William and Siroki will be playing as well. I think we can trust 'em to be unbiased for testing  . |
|  | | Sirok

Posts : 108 Ignore This Number : 120 Join date : 2013-05-25 Age : 24
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 3:59 pm | |
| Warlord: Levi and Behemoth Animal Symbol: The Hound Combat Type: Cavalry (Offensive) Ideology: I want to spread the glory of chaos to the world; for only then can the world be at its greatest. The Kingdom of Gielinor was too... Orderly - Far too stagnant, and destined to die. Backstory:- Spoiler:
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I was a simple artist - lost, trapped, wanting to escape. Born to human parents in Morytania, I was subjected to many hardships throughout my life. My parents killed by renegade Vampyres; my foster parents burned to the ground in a raid; hardship after hardship struck me no matter where I went. I became immobilized with grief, as the chaos engulfed me.
Then I heard the whispers from a far-off land.
The whispers came seldom at first; they told me to take the chaos within my life and express it. My paintings, depicting the horrible life I've lived, were so wonderful, and people from all around began to flock to me to buy them. The whispers congratulated me on a job well done, and I was finally happy to know someone was there for me midst the chaos.
Eventually... the whispers told me to bring my own chaos to the land... I killed my first living person with such ease... I felt like I was born to do this! The whispers told me to take over the village - to take over Morytania... To take over the world! I knew this was my destiny - I knew I could cover the world in a blanket of chaos; and then the people will be happy.
For in Zamoraks name, I will obey!
Faction Name: The Artists Domain Name: The Kingdom of Cao Capital: Caoheim (Canifis) Faction Motto: We’ve Been to the CrossroadsGovernmental Structure:- Spoiler:
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I, the Leviathan, am the prophet and High Sculptor of the Zamorakians. I surround myself with a council called the Archdemons, who are to help me with the creation of a perfect world. Each Archdemon, while actually being human, are to complete a different function - espionage, research, military, religion... Yet all of them are to answer to me. My mount, Behemoth, is an extension of me, and all of the artists are to treat him as they would treat me.
The Archdemons, being an extension of myself, are the ones our subjects answer to. We reward our people for artesian feats - Including artful handling of war. We are a dedicated people, as once you have seen the glories of chaos, you will know there is no other way. Religious Interpretation:- Spoiler:
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We are not evil - Chaos is not inherently so. We are here to to spread the ideas of creativity; which can only be formed through chaos. Our people are artists in various forms - We spread chaos as an art, and we create art through the chaos we’ve spread. We understand your fear - We were afraid ourselves; but once you embrace the chaos.... Only then can you truly be happy and fulfilled. Unique Unit:Faustians - Replaces the Hobelar I have been to the crossroads, and I have sealed my fate with a kiss. The Greater Demon Mephisto has granted me access to his elite units. The Faustians are the greatest of the hellhounds - as they were built to hunt and capture a poor soul at the end of his bargain. Faustians have been trained in the pits of hell, as such they can suppress the power of magic units within a 100 square siroki radius, bringing their power down by half.Cost: 1 Hellhound (4 horses), 20 Metal, 20 Hide Effective against Archers and Mages, Weak against Melee and CavalryFaction Trait: Chaos Breeds Creativity. PassiveThrough chaos, creativity can blossom, and what greater chaos is there then destruction? On the days of glorious battle, I will have an increased chance of moving my research to the next step. It is in times of war that we are the most creative.
Last edited by Sirok on Wed Jul 17, 2013 6:24 pm; edited 1 time in total |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 4:01 pm | |
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|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 4:17 pm | |
| - Sirok wrote:
- Wait, so we're playing now?
(Reserving this spot for character sheet, then)
Aye! The more opinions and playstyles, the better. Also, as William smartly pointed out, "there's no point in not letting me play a game I'll be judging." That goes partly for you too, Siroki! |
|  | | Limes

Posts : 301 Ignore This Number : 311 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 6:51 pm | |
| Okay, so...
Siroki has the Leviathan and the Behemoth. Where's the Goliath?
And will we have Gigantic Floating Whales, Massive Fish-Squidopuses, and Lightning Towers that can level Berlin? |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Wed Jul 17, 2013 9:42 pm | |
| Faustians - costs 1 Hellhound (8 horses), 60 hide, 20 metal, upkeep 20 gold per turn Class: Cavalry Attack Strengths: Cavalry, Magic Defensive Strengths: Cavalry, Magic Damage potential: 2 Hitpoints: 600 Speed: 6 Range: Melee -Magic troops within 100 siroki distance have their magical effect halved. Does not stack with other Faustians, only lowers paragon effectiveness to 80% |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Thu Jul 18, 2013 10:34 am | |
| William, did you read the huge spampile in the Military draft? ;_; |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Thu Jul 18, 2013 11:57 am | |
| Warlord: Placeus Holderus, the Witchking Combat Type: Mage Ideology: All will bow down before the glory an power of the Great Lord and his mortal vessel, the Witchking. Capital: Annakarl Governmental Structure:- Spoiler:
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The New Zarosian Empire is a theocratic dictatorship, ruled by the leader of the Church of Zaros who, due to his position as both a religious and mortal leader, is also considered a king. The Witchking is advised by the council of Celestia, who are high-ranking church officials. If the Witchking has no heir upon his death, a Celestius will be promoted to his place. Each of the Celestius are wizards, as is the Witchking. Being born a mage is considered a gift from Zaros, and the Witchking is the first among wizards in the New Zarosian Empire. His authority comes from his power. Religious Interpretation:- Spoiler:
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Devote yourself to Zaros, the most powerful of the gods, and Zaros will devote himself to you. Question not his great plan, and obey him. Fulfill the role you play in his eyes, and you will be rewarded - in this life and the next.
The Zarosian religion is very demanding, but it will eventually lead to incredible devotion. Unique Unit:Wizards - Replaces Incantors Instead of mere incantors, Nexi are operated by powerful wizards who can use their innate magical ability to channel spells through it without the use of runes. They're able to project destructive magical lightning and protective magical shields. In addition all major spells are slightly more powerful. Cost: Nexus cost increased - 20,000 stone, 5,000 metal, 10,000 cloth, 10,000 gold. Upkeep of nexus increased to 1,000 per turn. Stats equal a nexus 10% increased radius for Major Spells. Magical Lightning:Cast time - 10 Williams Damage - 4,500 Range - 400 Sirokis Offensively strong against Melee and Cavalry Magical Shield:Cast time - 10 Williams Health - 4,500 Range - 400 Sirokis Length - 200 Sirokis Duration - 50 Williams Prevents movement and shooting through Defensively strong against Ranged and Cavalry Faction Trait: Magical blood. Passive. Magical power is infused to the very nature of the citizens of the New Zarosian Empire. They can imbue runestones with their inner magic with efficiency equal to half a rune source. Zarosians start with 0.5 modifier to runes. When a true rune source is discovered, this bonus will be converted to +0.1x. |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Fri Jul 19, 2013 6:24 am | |
| Alright, here goes:
We collect 20,000 stone this season. We send scouts to the Red Dragon Island and Eastern Wilderness. Our professor will initiate research into runic conduitry.
Resources & Economy: Wood: 0 + (0 · 1.0) + 0 - 0 = 0 Stone: 0 + (20,000 · 1.0) + 0 - 0 = 20,000 Metal: 0 + (0 · 1.0) + 0 - 0 = 0 Hides: 0 + (0 · 1.0) + 0 - 0 = 0 Cloth: 0 + (0 · 1.0) + 0 - 0 = 0 Horses: 0 + (0 · 1.0) + 0 - 0 = 0 Runes: 0 + (0 · 0.5) + 0 - 0 = 0 Gems: 0 + (0 · 0) + 0 - 0 = 0
Gold: 0 + 15,000 - 6,750 = 8,250
Military & Agents:
Swordsmen: 100 + 0 - 0 = 100 Spearmen: 0 + 0 - 0 = 0
Archers: 100 + 0 - 0 = 100 Crossbowmen: 0 + 0 - 0 = 0
Mages: 100 + 0 - 0 = 100 Warmonks: 0 + 0 - 0 = 0
Lancers: 100 + 0 - 0 = 100 Hobelars: 0 + 0 - 0 = 0
Placeus Holderus, the Witchking
Professors: 1 | ANK | Idle Diplomats: 1 | ANK | Idle Emissaries: 1 | ANK | Idle Spymasters: 1 | ANK | Idle
Empire:
ANK - Capital Placeus Holderus, 100 Swordsmen, 100 Archers, 100 Mages, 100 Lancers
Research & Construction:
Research proposal - Runic conduitry
Last edited by Lord William on Sat Jul 20, 2013 5:49 am; edited 2 times in total |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Fri Jul 19, 2013 7:28 am | |
| So, Lime and I correctly included negatives to our passive Traits and William/Siroki didn't. Incidentally, both of your traits would work well as Active... |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Fri Jul 19, 2013 7:41 am | |
| I don't see Lime having a negative to his passive. In any case, a negative side is unnecessary, unless the faction trait introduces a major buff. Yours, for example, would work fine even without the decreased gold income. |
|  | | Jasband Admin

Posts : 395 Ignore This Number : 456 Join date : 2013-04-28
 | Subject: Re: SUPER ALPHA Fri Jul 19, 2013 7:55 am | |
| Lime is a noob and changed his, no doubt after seeing what yours looked like.
I don't see how you can approve something with benefits every turn over something with benefits only one turn... with a cooldown. One of them has a negative, one does not. That's why you see mostly passive Traits in GW4; no one's dumb enough to pick something with a cooldown over something that helps them every turn and has absolutely no downsides.
I'm sure you'll say that active Traits' bonuses will match the length of their cooldown, so there's no need to worry. Right, well no one's going to care when they can collect 10k Runes every turn without a Rune source.
Siroki's Trait is actually fine, re-reading it. The downside is that he must have engaged in a battle that season, which is pretty rare (after the beginning of the game). |
|  | | Lord William

Posts : 320 Ignore This Number : 322 Join date : 2013-04-29
 | Subject: Re: SUPER ALPHA Fri Jul 19, 2013 8:15 am | |
| You're right, my trait does offer me quite a big bonus at the start. However, when I'm collecting runes, I don't get much else. 10k runes isn't enough for anything, so I'll need to spend 2 entire seasons before I can even launch a firestorm. In addition, the later the game goes, the less I would benefit from my trait - 10 percentage point increase in solely my rune production versus, say, 10% increase in every resource collected? My trait is supposed to be strong early on, it makes up for it being useless late. Your trait doesn't offer *too* big a benefit in the early game, but makes up for it by scaling powerfully into the lategame.
Our traits are different, and are supposed to achieve different things in different periods of the game. I picked my trait to synergise with my unique unit. You picked your trait for just the heck of it. Neither need a negative side to them. |
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