HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in

Share | 
 

 State of GW5 Development (and Some Stale Limeraeg!)

View previous topic View next topic Go down 
Go to page : Previous  1, 2
AuthorMessage
Toa Takanuva



Posts : 43
Ignore This Number : 43
Join date : 2013-10-12
Location : Somewhere in the universe.

PostSubject: State of God Wars V Development   Mon Oct 28, 2013 3:24 am

Okay. With the apparent absence of Yuccon, which I am fine waiting for him, I have an idea.

Where I live, November is exam period. I have no idea if Exam period is November where you guys live.
Yuccon's absence is probably because A) He's busy or B), the more likely, it's exam period. If we can't wait any longer for the playtest, I suggest we continue on without him if he doesn't show up by very early December. If we do that, and he does show up, we'll do the same thing you did for Veylantz. I, for one, am good waiting for him for a long time. I'm just wondering what you guys think?
Back to top Go down
View user profile
Toa Takanuva



Posts : 43
Ignore This Number : 43
Join date : 2013-10-12
Location : Somewhere in the universe.

PostSubject: Re: State of GW5 Development (and Some Stale Limeraeg!)   Mon Jan 06, 2014 2:57 am

Is God Wars V even on anymore?

Has internal bashing and slashing and whatnot destroyed *everything*?

I don't know, but maybe God Wars needs to be refreshed anew somewhere else. This is just....Disappointing.

Veylantz wrote:
Look guys, sorting out mechanics is all well and good. But, time is passing and you're losing all of the momentum that has been built up. Just start a normal playtest in an area that has full lore (or parody, to preserve real lore), and get a move on. If you find kinks, make notes and iron it out from then on.

Its no point having a full-scale amazing forum game if no one plays it.

Exactly THIS.
Back to top Go down
View user profile
Unguis



Posts : 9
Ignore This Number : 9
Join date : 2013-10-12
Age : 21
Location : Kandarin

PostSubject: Re: State of GW5 Development (and Some Stale Limeraeg!)   Mon Jan 20, 2014 7:16 pm

I have heard that the current lore instability has had some negative effect on the development of the game, but not much more.
Back to top Go down
View user profile
Toa Takanuva



Posts : 43
Ignore This Number : 43
Join date : 2013-10-12
Location : Somewhere in the universe.

PostSubject: Re: State of GW5 Development (and Some Stale Limeraeg!)   Tue Jan 21, 2014 11:39 am

Unguis wrote:
I have heard that the current lore instability has had some negative effect on the development of the game, but not much more.


*sigh* All I can say that it is much more than that.


By the way, no Bandos in God Wars 5. He's dead now. Victory for Armadyllians (fake confetti)
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: State of GW5 Development (and Some Stale Limeraeg!)   

Back to top Go down
 
State of GW5 Development (and Some Stale Limeraeg!)
View previous topic View next topic Back to top 
Page 2 of 2Go to page : Previous  1, 2
 Similar topics
-
» Wanted: OLD Empire State Troops
» Development size of female bristle nose and growth maturity ?
» Ball State News
» Updated depth chart for Boise state game
» Country,City,State game

Permissions in this forum:You cannot reply to topics in this forum
 :: GW4 Discussion-
Jump to: