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Limes

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PostSubject: Re: World Map Expansion   Sat May 25, 2013 7:27 pm

Jasband wrote:
Right, but when people say Quebec (or how about New York?), they usually mean the city itself, not the territory/state. Therefore, we can't name Westborough "Varrock West" because people will assume the city itself is split up.

Ideally, we could call it "West Varrock Territory", and call the city of Varrock "Varrock City"/"Varrock Actual." That way, you know close enough where it is, and you're not reminded of the Westboro Baptist Church.
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 5:00 am

Black Knights Fortress - Settled
Clan Camp - Settled
Falador Farm - Settled
Tzhaar City - Advanced
The Arc - Settled
The Skull - Settled
The Hook - Settled
Neitiznot - Settled
Jatizso - Settled
Miscellania - Settled
Eceteria - Settled
Aprosandra - Wild/Settled
Marim - Settled
Death Plateau - Wild
Nature Spirit's Grotto - Wild
The Hallows - Wild
Here Be Vampyres - Wild
Bone Arena - Wild
Varrock Outskirts (West Varrock Territory) - Settled
Daemonheim Camp - Wild
Uzer Mastaba - Wild
Monkey Colony - Settled
Zanaris - Advanced
Central Karamja - Wild
Northern Jungle - Wild
Brimhaven Jungle - Wild
Fremminik Province - Wild
Guthix Temple - Wild
Yanille Outsirkts - Wild
Jiggig - Settled
Here Be Strykewyrms - Wild
Jungle Hunter Area - Wild
Ogresss Hunting Grounds - Wild
Chompy Hunting Area - Wild
Gnome Grove - Wild
Piscatoris Hunting Area - Wild
Phoenix Lair - Wild

20/38 Wild (~52%)
16/38 Settled (~42%)
2/38 Advanced (~5%)

Regions now: 168
Proposed regions: 38
Percent New regions: ~22%

Regions Altered:

Ape Atoll is no longer a settlement, as Marim is seperate
Central Karamja is no longer a settlement. I don't know why it was to begin with
Karamja Volcano could have a wood/stone modifier, as Tzhaar city is now seperate

Regions with Size Changes:

Ice Mountain
Falador
Karamja Volcano
Eastern Lands
Neitiznot & Jatizso
Miscellania and Eceteria
Poisonous Wastes
Ape Atoll
Trollheim
Mort Myre Swamp
Burgh De Rott
Silverea
Varrock
Daemonheim
Uzer
North West Desert
Lumbridge Swamp
Central Karmaja
Brimhaven
Relleka
Northern Kandarin
Yanille
Gu'Tanoth
Jungle Heartland
Castle Wars
Gnome Stronghold
Falconlands
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Lord William

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 7:21 am

According to which map?
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 7:27 am

Oh, sorry. I'll upload a map in a bit. All of that stuff is proposed, not final ;~; I just wanted to see if that looked good at all based on what you guys were saying.
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Lord William

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 7:34 am

It's harder to grasp when I can't see the map! Do upload it.
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 8:10 am

Click here for updated map! (New areas in red)
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 8:27 am

For Yanille, I'm not to happy with the fact that Yanille Outskirts completely Encompasses Yanille, maybe split the outskirts into two territories?

I still like my map, though
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Lord William

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 8:29 am

That's excellent. I'd still chop it up a little bit, like slicing up the Wilderness for more territories. The territories there are really big and could easily house more. That is, if we can figure out names for them.
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Lord William

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 8:30 am

Lime, your map is just too damn clustered with the number of territories. We aren't aiming for quadrupling the number of territories <.<

Doubleposting ftw.
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 8:48 am

Lol you just want more regions for the Zaros faction so that they win >Very Happy

Added:

Pirates Hideout
Annakarl
Bonde Family Farm
Ogre Territory

Also:Click here for yadda yadda yadda new map

Also; if you want to see what i'm basing it off of:
Map Overlay <3

If you see somewhere I can add another region, then feel free to say something Very Happy
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Lord William

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 9:22 am

Let's see... there could be two new regions in the desert, outside the cities of Menaphos and Sophanem. Soul Wars island could be separated into arena and lobby, Crash Island can be its own territory, Southern Wilderness could be split into two somehow, just for the heck of it (preferably into south and north regions), The area north of Darkmeyer should be separated from Darkmeyer itself and Western Wilderness can be split into three (Ruins, forgotten cemetery, North-western Wilderness). That's it, can't imagine the map getting any more split. Excellent work!
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:25 am

Click here for New Map!

New:

Central Wilderness
Chaos Tunnels
Ruins and Cemetray
North West Wilderness
Dessous' Grave
Here Be Vampyres renamed to Meiyerditch Outskirts
East Menaphos
West Sophanem
Soul Wars Lobby
Combat Training Camp
Tower of Life
Crash Islands
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:40 am

Just a few more contentions!

The Deep Wilderness Volcano should be its own Territory *puts an Evil Castle there*

The Eastern Wilderness, Lava Maze, Dark Warrior's Fortress, Eastern Desert, and Desert Mining Camp regions should be split up.

Void Knight Island and Pest Island should be different.

Split off Drakan's Castle from Darkmeyer.

That's everything I want to change with the map.
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:41 am

YOU TOLD ME TO KEEP DRAKANS CASTLE AND DARKMEYER TOGEHTLKA;LMCL;KALKMLKG;JAS

Alright. Brb.
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Jasband
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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:41 am

At this rate, Siroki might replace Yuccon as The Cartographer. Good stuff! I'd say Darkmeyer, EAW, Priffdinas, and ED are still a bit large.
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:43 am

I still think we should split Priffdinnas into four, in order to give more room for the Seren Faction. Or we could just put a bunch of areas in the mountains.

Ideally both. Seren's really cramped.
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Jasband
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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:45 am

Limes wrote:
I still think we should split Priffdinnas into four, in order to give more room for the Seren Faction. Or we could just put a bunch of areas in the mountains.

Ideally both. Seren's really cramped.

Not 4, not when other major cities have 1, maybe 2 new outlying regions. So, I say 2.
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:49 am

Maybe the Prifdinnas Undercity could be a Seperate City from Prifdinnas Actual?
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PostSubject: Re: World Map Expansion   Sun May 26, 2013 10:58 am

Prifddinas Undercity? What, did the elves turn into dwarves when I had my back turned??
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 11:03 am

They have this Undercity, don't they?

It has this Library, I think.

Hang on, let me check...
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PostSubject: Re: World Map Expansion   Sun May 26, 2013 12:49 pm

MAP!

New Regions:

Deep Wilderness Volcano
Wilderness Hunting Area
Re-Added West Wilderness
Northern Desert
Pest Island
Castle Drakan
East Morytania
Gate To Priffdinas
Dire Wolf Quarry
North Of Priffdinas

Btw - That's nowhere near the finalized version. I'ma clean up the roads and colors (as well as continue adding regions you guys suggest.)
I honestly have no idea how to split up Lava Maze and Eastern Desert. THERE'S NOTHING THERE O.O
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 1:08 pm

EnglandMode: Activate!

JUST DRAW ARBITRARY LINES ON THE MAP WITH THE TERRITORIES YOU DON'T EVEN KNOW WHAT TO DO WITH LOL.

Just a few more things:

1. Daemonhiem is in the same position Yanille was in: Make a North Region and a south region surrounding it.

2. I think you already split up the eastern Desert.

3. The Grand Tree can be split up some: Split it up into the Grand Tree Region, the East Gnome Stronghold Region, and the West Gnome Stronghold region.

4. Alright, figured out the Lava maze...

Here is the God Wars map:



Here is the Runescape map:



The Lava Maze is really only a third of the size of the designated Lava Maze Territory. Ideally, we could make the Lava Maze Territory, the Deep Wilderness Mine, and the Deadland Territory out of it.
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 1:16 pm

DESERTSHIRE????
WESDESERTCHESTER???

...

WESDESERTCHESTERSHIRELAND?

Omg that's a weird conglomeration of letters.
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Limes

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 1:23 pm

BUT YOU ALREDY SPLIT UP THE REGIONYTDYRSDUFYGUKGYU7DTUYIPO';K[OJYDTU
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Sirok

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PostSubject: Re: World Map Expansion   Sun May 26, 2013 1:33 pm

MAP!

New Regions:

East Grand Tree
West Grand Tree
Deep Wilderness Quarry
Deadlands

As for Daemoneheim... I changed it from a circle to a line. PROBLEM SOLVED.
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